The Economy
The server shop
For everyday buying, open the curated catalog:
/shop
or
/buy
It’s organized into sections like the General Store, Decorative Blocks, and Seeds & Saplings — good for grabbing basics without hunting down another player.
Selling and pricing
To sell items straight from your inventory:
/sell
To check what something’s worth before you sell it:
/value
Between those two, you can price and offload almost anything you’ve gathered.
Selling Lucky Charms
Farming, logging, and fishing quests reward tiered Lucky charm items — Lucky Carrot, Lucky Potato, Lucky Nether Wart, Rotten Oak, Rotten Birch, Rotten Spruce, and Slimy Cod. Each one comes in stacked tiers (1x, 2x, 3x…) that are worth exponentially more than the last.
Sell them by talking to the Fence NPC, or instantly with:
/sellluckyitems
Both pay the same prices straight to your balance.
Carrot, Potato, Nether Wart, and Rotten Wood charms
| Tier | Price |
|---|---|
| Base (0x) | $1.35 |
| 1x | $13.50 |
| 2x | $135.00 |
| 3x | $1,350.00 |
| 4x | $13,500.00 |
| 5x | $135,000.00 |
| 6x | $1,350,000.00 |
| 7x | $13,500,000.00 |
| 8x | $135,000,000.00 |
| 9x* | $1,350,000,000.00 |
* Rotten Oak, Rotten Birch, and Rotten Spruce top out at 8x — only Carrot, Potato, and Nether Wart charms go all the way to 9x.
Slimy Cod charms
| Tier | Price |
|---|---|
| Base (0x) | $3.60 |
| 1x | $36.00 |
| 2x | $360.00 |
| 3x | $3,600.00 |
| 4x | $36,000.00 |
| 5x | $360,000.00 |
| 6x | $3,600,000.00 |
| 7x | $36,000,000.00 |
| 8x | $360,000,000.00 |
Trading with other players
The main player-to-player marketplace is the auction house:
/ah
List items for sale and browse what everyone else is selling, no need to meet up in person.
Making a specific deal with a specific person instead? Direct trading opens a GUI trade window between the two of you — items, cash, or both, with nothing changing hands until you’ve both confirmed.
How prices actually work
Prices aren’t flat across the board — they’re tiered by how much effort a resource takes to produce. Something you can set up once and passively farm forever is worth much less per unit than something that takes real, ongoing skilled labor to get.
In practice: a fully automated crop farm will make you steady but modest money over time, while manual work like diamond mining pays a lot more per hour, because it can’t be automated away. Plan your grind accordingly.
Other ways to make money
- Player Shops — sell directly out of a chest on your own land
- Renting Out Your Base — passive income from unused space